16 completed. 16 Not applicable.
| Phase | Trials | Status |
|---|---|---|
| Not applicable | 16 | Completed 16 |
Follow Gamification: new trials by email Literature Review of Gamification trials Research Report on Gamification
Tick up to 5 trials to compare them side by side (eligibility, arms, endpoints, adverse events) in a Literature Matrix.
| Trial | Phase | Status | Sponsor | Enrollment | Start | Updated |
|---|---|---|---|---|---|---|
| Effect of the MERCI Model in Gamified Disaster Midwifery Education Gamified Disaster Midwifery Training (MERCI Model) - Digital Escape Room, Gamification | Not applicable | Completed | Saglik Bilimleri Universitesi | 90 | 2026-02-01 | 2026-08-05 |
| Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training Gimkit Game-Based Learning - Gamified Learning, Gimkit | Not applicable | Completed | Suleyman Demirel University | 114 | 2025-05-06 | 2025-12-30 |
| Video vs. Game-Based Teaching of Intramuscular Injection Video Based Teaching of Intramuscular Injection, Game-Based Teaching of Intramuscular Injection - Gamification, Video-Based Learning | Not applicable | Completed | Maltepe University | 48 | 2025-05-05 | 2025-12-09 |
| The Effectiveness of Gamification vs. Traditional Teaching in Undergraduate Medical Education Gamification ( Board game ), Traditional lecture-based teaching - Medical Education, Gamification | Not applicable | Completed | Iran University of Medical Sciences | 30 | 2025-01-15 | 2025-08-29 |
| Educational Escape Room Game and Nursing Students Escape room game - Gamification | Not applicable | Completed | Şırnak Üniversitesi | 120 | 2024-05-13 | 2025-05-21 |
| Gamification in Disaster Nursing Education Gamification in Disaster Nursing Education - Gamification, Nursing Students | Not applicable | Completed | Selcuk University | 72 | 2024-05-09 | 2025-04-15 |
| Using Gamified Elements to Increase Daily Step Count in University Students in Taiwan A RCT Points and Leaderboards, Social Aspects, Health Messages - Physical Activity, Gamification | Not applicable | Completed | Taipei Medical University | 255 | 2024-04-01 | 2025-11-18 |
| Gamification in Family Planning Education: Impact on University Students Gamified Escape Room-Based Family Planning Education - Gamification, Reproductive Health | Not applicable | Completed | Lokman Hekim University | 38 | 2024-03-15 | 2026-09-23 |
| Gamification Method on the Menstruation and Genital Hygiene Behaviors of Female Students Gamified Training Program - Menstrual Hygiene, Genital Hygiene Behaviors | Not applicable | Completed | Lokman Hekim University | 77 | 2023-09-01 | 2026-01-28 |
| Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia Healing Town: Embedded Narrative in Interactive Game (Psycho-education Tool) Design - Schizophrenia and Related Disorders, Medication Adherence | Not applicable | Completed | Zhu Dian | 20 | 2023-09-01 | 2026-04-30 |
| Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students Augmented Reality and Kahoot game learning - Gamification, Augmented Reality | Not applicable | Completed | Damanhour University | 410 | 2022-10-25 | 2023-01-09 |
| Efficacy of Gamification in Enhancing User Engagement The MapHabit system (MHS) - Alzheimer Disease, Dementia | Not applicable | Completed | MapHabit, Inc. | 60 | 2022-09-12 | 2025-09-29 |
| Usability and Feasibility of the NutriQuest Application A gamified smartphone app-based eating behaviour intervention - Gamification, Nutrition | Not applicable | Completed | Jessa Hospital | 21 | 2022-06-01 | 2023-06-01 |
| The Use of Escape Room Game in Nursing Students' Learning About Parenteral Drug Administration. escape room game - Gamification | Not applicable | Completed | Sakarya University | 72 | 2022-05-25 | 2022-12-09 |
| Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients Extraction tooth - Virtual Reality, Distraction | Not applicable | Completed | Rasa Mladenovic | 56 | 2022-01-01 | 2025-05-09 |
| Applying Gamification to Postgraduate Endoscopic Training Gamified-Integrated Curriculum - Endoscopy, Gamification | Not applicable | Completed | Unity Health Toronto | 40 | 2017-06-01 | 2021-01-14 |
Alzheimer Disease (1) · Cardiovascular Diseases (1) · Caregiver Burden (1) · Dementia (1) · Health Education (1) · Medication Adherence (1) · Motor Activity (1) · Schizophrenia (1)
Behavior (4) · Health Behavior (2) · Mental Disorders (2) · Patient Acceptance of Health Care (2) · Patient Compliance (2) · Treatment Adherence and Compliance (2) · Adherence Interventions (1) · Behavioral Symptoms (1) · Brain Diseases (1) · Central Nervous System Diseases (1) · Medication Adherence (1) · Nervous System Diseases (1) · Neurocognitive Disorders (1) · Neurodegenerative Diseases (1) · Schizophrenia Spectrum and Other Psychotic Disorders (1)
Intersectoral Collaboration (1) · Research Design (1) · Tooth Extraction (1)
Lokman Hekim University (2) · Damanhour University (1) · Iran University of Medical Sciences (1) · Jessa Hospital (1) · Maltepe University (1) · MapHabit, Inc. (1) · Rasa Mladenovic (1) · Saglik Bilimleri Universitesi (1) · Sakarya University (1) · Selcuk University (1) · Suleyman Demirel University (1) · Taipei Medical University (1) · Unity Health Toronto (1) · Zhu Dian (1) · Şırnak Üniversitesi (1)
Turkey (Türkiye) (8) · Belgium (1) · Canada (1) · China (1) · Egypt (1) · Iran (1) · Serbia (1) · Taiwan (1) · United States (1)
Feng-Jen Tsai, PhD (1) · Ozlem Ulku Bulut, Assistant Professor (1) · Sahar Y Othman, Ass. Prof. (1) · Stuart Zola (1) · Zhao Liu, Prof (1)
PMID 30804029, PMID 31738615, PMID 33119778, PMID 39116661, PMID 40979217, PMID 41655647