1 not yet recruiting. 1 Not applicable.
| Phase | Trials | Status |
|---|---|---|
| Not applicable | 1 | Not yet recruiting 1 |
Follow Immersive gamified virtual reality-based training (iGameVRT): new trials by email Literature Review of Immersive gamified virtual reality-based training (iGameVRT) trials Research Report on Immersive gamified virtual reality-based training (iGameVRT)
Tick up to 5 trials to compare them side by side (eligibility, arms, endpoints, adverse events) in a Literature Matrix.
| Trial | Phase | Status | Sponsor | Enrollment | Start | Updated |
|---|---|---|---|---|---|---|
| Immersive Gamified Virtual Reality-Based Training for Children With Attention Deficit Hyperactivity Disorder Immersive gamified virtual reality-based training (iGameVRT), Traditional social skills training - ADHD, Social Skills | Not applicable | Not yet recruiting | The Hong Kong Polytechnic University | 120 | 2027-01-02 | 2026-08-25 |
Attention Deficit Disorder with Hyperactivity (1) · Social Skills (1)