Immersive gamified virtual reality-based training (iGameVRT): Clinical Trials

1 trial of Immersive gamified virtual reality-based training (iGameVRT), newest first

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1 not yet recruiting. 1 Not applicable.

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PhaseTrialsStatus
Not applicable1Not yet recruiting 1

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Trials newest first · largest first

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TrialPhaseStatusSponsorEnrollmentStartUpdated
Immersive Gamified Virtual Reality-Based Training for Children With Attention Deficit Hyperactivity Disorder
Immersive gamified virtual reality-based training (iGameVRT), Traditional social skills training - ADHD, Social Skills
Not applicableNot yet recruitingThe Hong Kong Polytechnic University1202027-01-022026-08-25

Conditions studied

Attention Deficit Disorder with Hyperactivity (1)  ·  Social Skills (1)

Sponsors

The Hong Kong Polytechnic University (1)