COGNITIVE AND AFFECTIVE-MOTIVATIONAL EFFECTS OF A THERAPEUTIC INTERVENTION USING THE GOLDEN GAMERS METHODOLOGY IN OLDER ADULTS WITH COGNITIVE IMPAIRMENT
| Registry | NCT07615647 |
|---|---|
| Status | Completed |
| Phase | Not applicable |
| Study type | Interventional; randomized, parallel, masking: double, treatment |
| Enrollment | 60 (Actual) |
| Sponsor | Golden Gamers Go SL (Other) |
| Conditions | Older Adults (65 Years and Older), Cognitive Impairment, Mild |
| Interventions | Videogames masterclass, Therapy with videogames (Procedure) |
| Dates | start 2026-04-13, primary completion 2026-06-15, completion 2026-07-06, first posted 2026-05-29, last updated 2026-09-14 |
| Locations | 1 site in Spain |
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All trials for Older Adults (65 Years and Older) All trials for Cognitive Impairment, Mild All trials of Videogames masterclass All trials of Therapy with videogames
Golden Gamers Go is running a study together with Rey Juan Carlos University to better understand how videogames can help older adults, especially those with memory problems or cognitive decline.
The study takes place in real care settings, such as day centers, and involves around 45 older participants. Over two months (with a possible follow-up period), participants take part in two to three sessions per week using video games on PlayStation.
These are not special "health games," but popular, commercial video games that have been carefully selected and adapted to be easy to use, enjoyable, and meaningful for older adults.
The goal is to see whether playing these games can help improve thinking abilities and also how participants feel during the activity - for example, if they are more engaged, motivated, or emotionally positive.
This study builds on previous experience where this approach has already shown promising results in increasing participation, motivation, and overall wellbeing.
By carrying out this research, Golden Gamers Go aim to better understand how meaningful and enjoyable activities like videogames can support healthier and more active aging.
| Arm | Type | Interventions | Description |
|---|---|---|---|
| Experimental group | Experimental | Procedure: Therapy with videogames | The experimental group will receive intervention through conventional videogames |
| Control group | Active comparator | Procedure: Videogames masterclass | Control group will receive a special talk about the uses of conventional videogames |
Sex: All, ages: 65 Years to any
Inclusion Criteria: * Older adults with mild to moderate cognitive impairment, able to connect with their environment and participate in group or individual activities, and who agree to take part in the study. Exclusion Criteria: * Severe cognitive impairment with lack of environmental awareness, serious visual limitations that prevent interaction, or any condition causing distress or making participation unsafe.
| Facility | City | Country | Status |
|---|---|---|---|
| Neurovida | Madrid, Madrid | Spain |