Effectiveness of a Physical Therapy Intervention Using Exergames in Mental Health
| Registry | NCT07387757, acronym PHYSIOGAME |
|---|---|
| Status | Completed |
| Phase | Not applicable |
| Study type | Interventional; randomized, parallel, masking: double, health services research |
| Enrollment | 12 (Actual) |
| Sponsor | University of Salamanca (Other) |
| Conditions | Mental Disorders |
| Interventions | EXERCISE TRAINING WITH OR WITHOUT MEDICATION, Control (Procedure, other) |
| Dates | start 2026-03-01, primary completion 2026-04-30, completion 2026-05-15, first posted 2026-02-04, last updated 2026-05-20 |
| Locations | 1 site in Spain |
Related Papers Related Patents Related Grants Related Experts
All trials for Mental Disorders All trials of EXERCISE TRAINING WITH OR WITHOUT MEDICATION All trials of Control
Mental health and stress-related disorders have a growing impact on physical functioning, motivation, and participation in daily activities. Several studies indicate that integrating physical therapy into mental health programs improves functional status, reduces associated physical symptoms (fatigue, muscle tension, somatization), and promotes emotional regulation through movement. However, its implementation in clinical services remains limited. This project proposes to evaluate the effectiveness of an innovative mental health-oriented physical therapy program using active video games (exergames) on the Nintendo Switch platform, an accessible, motivating tool that can be adapted to each patient's functional level.
Objective: To determine whether a structured physiotherapy program based on exergames promotes physical exercise, improves quality of life, and increases therapeutic adherence in patients with mental illness.
Methods: An experimental pilot study will be conducted, implementing an intervention over 4 weeks, with 2 sessions per week lasting 40 minutes. Participants (n=12) will be assigned to an intervention group (exergames with Nintendo Switch) or a control group (usual routine). Quality of life, motivation, and therapeutic adherence will be assessed using the World Health Organization Quality of Life - BREF (WHOQOL-BREF) questionnaire, the Intrinsic Motivation Inventory, and a satisfaction questionnaire.
Expected results: The intervention group is expected to show better quality of life, greater motivation to exercise, and greater adherence to treatment. It is also expected to demonstrate that exergames are a viable tool, accepted by patients and incorporable into mental health physical therapy programs.
| Arm | Type | Interventions | Description |
|---|---|---|---|
| Exergames | Experimental | Other: Control | Participants will undergo physical therapy based on active video games using the Nintendo Switch, with games selected for their ability to promote physical activity: * Ring Fit Adventure (guided training, integrated breathing). * Nintendo Switch Sports (overall movement, coordination). * Just Dance (motivational cardiovascular activation). |
| Conventional | Active comparator | Procedure: EXERCISE TRAINING WITH OR WITHOUT MEDICATION | This group will continue to carry out the usual intervention |
Sex: All, ages: 18 Years to 65 Years
Inclusion Criteria: * Adults between 18 and 65 years of age. * Clinical diagnosis of mental illness. * Psychopharmacological stability for at least 4 weeks prior to enrollment. * Ability to perform light-moderate physical exercise. * Written informed consent. Exclusion Criteria: * Severe psychiatric diagnoses with psychotic involvement or high suicide risk. * Neurological or musculoskeletal conditions that limit the safe practice of exercise. * Active substance use that interferes with the intervention. * Moderate-severe cognitive impairment. * Recent participation (<3 months) in other intervention studies.
| Facility | City | Country | Status |
|---|---|---|---|
| University of Salamanca | Salamanca, Salamanca | Spain |