Investigation of the Effects of Virtual Reality-Based Rehabilitation on Muscle Architecture, Balance Control, and Patient Satisfaction in Individuals With Chronic Low Back Pain
| Registry | NCT07172828, acronym VR-LBPREHAB |
|---|---|
| Status | Not yet recruiting |
| Phase | Not applicable |
| Study type | Interventional; randomized, parallel, masking: single, treatment |
| Enrollment | 48 (Estimated) |
| Sponsor | Hacettepe University (Other) |
| Conditions | Chronic Low Back Pain (CLBP), Musculoskeletal Pain, Postural Balance, Exercise Therapy |
| Interventions | Virtual Reality-Based Rehabilitation, Conventional Motor Control Exercises (Behavioral) |
| Dates | start 2025-10-13 (estimated), primary completion 2026-10-13 (estimated), completion 2026-12-25 (estimated), first posted 2025-09-15, last updated 2025-09-15 |
| Locations | 1 site in Turkey (Türkiye) |
Related Papers Related Patents Related Grants Related Experts
All trials for Chronic Low Back Pain (CLBP) All trials for Musculoskeletal Pain All trials of Virtual Reality-Based Rehabilitation All trials of Conventional Motor Control Exercises
Chronic low back pain is a common musculoskeletal disorder that causes pain, disability, and reduced quality of life. It is often related to changes in trunk muscle function, thoracolumbar fascia morphology, and impaired balance control. Although conventional motor control exercises are effective, patient motivation and adherence can be limited. Virtual reality (VR)-based rehabilitation offers interactive and engaging environments that may improve compliance and provide additional therapeutic benefits.
This study is a randomized controlled trial designed to investigate the effects of VR-based rehabilitation compared with conventional motor control exercises in individuals with chronic low back pain. A total of 40-50 participants aged 18-65 will be recruited and randomly assigned to one of two groups: (1) VR-based rehabilitation or (2) conventional exercise therapy. Both programs will last 8 weeks, delivered three times per week for 40 minutes per session.
The primary outcomes include muscle architecture assessed by ultrasound imaging, thoracolumbar fascia morphology, and postural balance control measured by force platform tests. Secondary outcomes include pain intensity, disability, fear-avoidance beliefs, quality of life, and patient satisfaction.
The findings of this study are expected to provide new insights into the role of VR in rehabilitation and contribute to evidence-based strategies for managing chronic low back pain. By exploring the effects on both physical and patient-reported outcomes, the study may highlight innovative approaches to improve adherence, reduce pain, and enhance daily function in affected individuals.
Chronic low back pain is a prevalent musculoskeletal condition associated with altered muscle activation, impaired postural control, and thoracolumbar fascia changes that may contribute to persistent pain and disability. Conventional rehabilitation approaches such as stabilization and motor control exercises are widely recommended, yet patient adherence and motivation often limit their effectiveness.
Virtual reality (VR)-based rehabilitation integrates visual, auditory, and interactive elements that can enhance engagement, provide distraction from pain, and encourage more consistent exercise participation. While VR interventions have shown benefits in populations such as stroke, cerebral palsy, and multiple sclerosis, the evidence in chronic low back pain remains limited.
This randomized controlled trial is designed to investigate the clinical and functional effects of VR-based rehabilitation compared with conventional motor control exercises in individuals with chronic low back pain. The intervention will combine traditional physiotherapy approaches with VR-based exercises to evaluate potential improvements in muscle architecture, balance control, and patient-centered outcomes such as satisfaction and adherence.
The study will contribute novel data on the feasibility and effectiveness of VR-based rehabilitation in chronic low back pain, with the goal of providing physiotherapists and clinicians with evidence to guide innovative treatment strategies. The adapted approach is expected to promote adherence, improve functional outcomes, and address gaps in the current literature on VR applications in musculoskeletal rehabilitation.
| Arm | Type | Interventions | Description |
|---|---|---|---|
| Virtual Reality-Based Rehabilitation Group | Experimental | Behavioral: Virtual Reality-Based Rehabilitation | Participants receive 20 minutes of motor control exercises combined with 20 minutes of Pilates-based virtual reality games (5 repetitions per set), delivered three times per week for 8 weeks (24 sessions in total). |
| Conventional Rehabilitation Group | Active comparator | Behavioral: Conventional Motor Control Exercises | Participants perform 40 minutes of progressive spinal stabilization and motor control exercises (10 repetitions per set), delivered three times per week for 8 weeks (24 sessions in total). |
Sex: All, ages: 18 Years to 65 Years
Inclusion Criteria: * Age 18-65 years. * Chronic low back pain persisting for ≥ 3 months. * Literacy and Montreal Cognitive Assessment (MoCA) score > 21. * Voluntary participation with signed informed consent. Exclusion Criteria: * Malignancy. * Pregnancy. * History of epilepsy (including photosensitive seizures), dementia, migraine, or other neurological disorders limiting VR use. * Surgery within the past 6 months. * Received physiotherapy or rehabilitation services in the past 6 months. * Presence of acute infection. * Unhealed fracture. * Withdrawal of informed consent at any stage of the study.
| Facility | City | Country | Status |
|---|---|---|---|
| Hacettepe University | Ankara | Turkey (Türkiye) |