Monocular Action Video Game Treatment of Amblyopia

NCT04313257 — Not applicable, Completed, 28 participants, Universitat Politècnica de Catalunya

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Monocular Action Video Game Versus Passive Occlusion In The Treatment Of Amblyopia: A Randomized Controlled Trial

RegistryNCT04313257
StatusCompleted
PhaseNot applicable
Study typeInterventional; randomized, parallel, masking: none, treatment
Enrollment28 (Actual)
SponsorUniversitat Politècnica de Catalunya (Other); collaborators: Hospital Mutua de Terrassa, Parc Sanitari Sant Joan de Déu
ConditionsAmblyopia, Amblyopia Occlusion, Unilateral Amblyopia, Anisometropic Amblyopia, Strabismic Amblyopia
InterventionsMonocular Active Occlusion, Monocular Passive Occlusion (Other)
Datesstart 2019-09-17, primary completion 2023-01-16, completion 2023-01-16, first posted 2020-03-18, last updated 2023-03-23
Locations1 site in Spain

Related Papers Related Patents Related Grants Related Experts
All trials for Amblyopia All trials for Amblyopia Occlusion All trials of Monocular Active Occlusion All trials of Monocular Passive Occlusion

-Summary

This study evaluates the effectiveness of the monocular treatment with action video-games in comparison with the occlusion therapy alone in amblyopic patients, and the satisfaction with the different evaluated treatments.

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+Detailed description

Amblyopia is the condition in which there is a decrease in monocular visual acuity or, less frequently, binocular, in absence of structural anomalies or ocular pathology. It is a reversible condition that affects up to 5% of the population, and that is the result of an abnormal visual experience during the most sensitive period of visual development.

The aim of this study is reviewing, analyzing and, if applicable, updating the current treatment model for amblyopia.

A randomized clinical trial will be performed to evaluate the effectiveness of the monocular treatment with action video-games in comparison with the occlusion therapy alone in amblyopic patients, and the satisfaction with the different evaluated treatments. The participants will be distributed in two groups. The first group will include those participants who will follow a daily occlusive treatment and the second group will include patients who will be treated with monocular therapy with video-games.The sample will include subjects between 4 to 10 years old with a diagnosis of refractive and / or strabismic amblyopia.

+Arms and interventions

ArmTypeInterventionsDescription
Passive OcclusionActive comparatorOther: Monocular Passive OcclusionThis arm will include those participants who will follow a daily occlusive treatment of 2 hours.
Active OcclusionExperimentalOther: Monocular Active OcclusionThis arm will include patients who will be treated with monocular therapy with video-games of one hour on a daily regimen.
  • Monocular Active Occlusion (Other): Occlusion treatment of one hour daily with action video game.
  • Monocular Passive Occlusion (Other): Occlusion treatment of two hour daily.

+Outcome measures

Primary outcomes

  • Change from baseline visual acuity (VA) at 14 hours , 28 hours , and 42 hours comparing passive occlusion vs active occlusion (with action video games). [Baseline and 14, 28 and 42 hours post treatment.]: Visual Acuity (VA in logMAR) will be evaluated by E Snellen Test through an Ipad and the app AmblyopiaVA. The AmblyopiaVA test is designed based on the standard protocol for measuring Visual Acuity in children with Amblyopia.The measure will be performed at 2 m.
  • Change from baseline stereopsis (ST) at 14 hours , 28 hours , and 42 hours comparing passive occlusion vs active occlusion (with action video games). [Baseline and 14, 28 and 42 hours post treatment.]: Stereopsis (ST in logMAR) will be evaluated by a Multiple Random Points test through an Ipad, the app StereoTAB and anaglyphic glasses. The measures will be performed at 50 cm.
  • Change from baseline contrast sensitivity function (CSF) at 14 hours , 28 hours , and 42 hours comparing passive occlusion vs active occlusion (with action video games). [Baseline and 14, 28 and 42 hours post treatment.]: The effect of treatment on Contrast Sensitivity Function (CSF in logMAR) will be evaluated by ClinicCFS test using sine grids of four different spatial frequencies: 3, 6, 12 and 18 cpd.

Secondary outcomes

  • Satisfaction assessed by an ordinal questionnaire designed based on the Treatment Satisfaction Questionnaire for Medication (TSQM). [42 hours]: Satisfaction assessed by an ordinal questionnaire (1 to 5, as 1 the lowest satisfaction and 5 the highest satisfaction),based on the TSQM (Treatment Satisfaction Questionnaire for Medication) version 1.4 to provide data regarding the degree of satisfaction and sensation of parents and children in relation to treatment.
  • Rate of Compliance comparing passive occlusion vs active occlusion (with action video games) assessed by Google Analytics and written questionnaire. [Baseline and 14h, 28h and 42 hours.]: Rate of Compliance assessed through the registration of parent-reported adherence and log file data in Google Analytics (descriptive scale of time in hours/day) for active group and parent's questionnaire for passive group (subjective scale in hours/day)

+Eligibility

Sex: All, ages: 4 Years to 10 Years

Inclusion Criteria:

* Age 4-10 years old
* Anisometropic amblyopia
* Strabismic amblyopia or mixed
* Interocular visual acuity (VA) difference of at least 0.2 logMAR
* No history of eye surgery

Exclusion Criteria:

* Non-comitant and/or large constant strabismus (>30 prism diopters)
* Any ocular pathological condition or nystagmus

+Locations (1)

FacilityCityCountryStatus
Laura Asensio JuradoBarcelonaSpain

+Publications

  • Bavelier D, Green CS, Pouget A, Schrater P. Brain plasticity through the life span: learning to learn and action video games. Annu Rev Neurosci. 2012;35:391-416. doi: 10.1146/annurev-neuro-060909-152832. PMID 22715883
  • Li RW, Ngo C, Nguyen J, Levi DM. Video-game play induces plasticity in the visual system of adults with amblyopia. PLoS Biol. 2011 Aug;9(8):e1001135. doi: 10.1371/journal.pbio.1001135. Epub 2011 Aug 30. PMID 21912514
  • Bediou B, Adams DM, Mayer RE, Tipton E, Green CS, Bavelier D. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol Bull. 2018 Jan;144(1):77-110. doi: 10.1037/bul0000130. Epub 2017 Nov 27. PMID 29172564
  • Gambacorta C, Nahum M, Vedamurthy I, Bayliss J, Jordan J, Bavelier D, Levi DM. An action video game for the treatment of amblyopia in children: A feasibility study. Vision Res. 2018 Jul;148:1-14. doi: 10.1016/j.visres.2018.04.005. Epub 2018 May 12. PMID 29709618

+Investigators

  • Laura Asensio Jurado, MsC, Principal investigator, Universitat Politècnica de Catalunya
  • Marc Argilés Sans, PhD, Study director, Universitat Politècnica de Catalunya
  • Lluïsa Quevedo i Junyent, PhD, Study director, Universitat Politècnica de Catalunya