The Effect of Web-Based Visual Training on Balance, Reaction Time, and Cognitive Function in Professional Esports Players
| Registry | NCT07570693 |
| Status | Completed |
| Phase | Not applicable |
| Study type | Interventional; randomized, parallel, masking: single, other |
| Enrollment | 30 (Actual) |
| Sponsor | Balikesir University (Other) |
| Conditions | Cognitive Function, E-sports Performance, Reaction Time, Balance |
| Interventions | Web-Based Visual Training (Behavioral) |
| Dates | start 2026-03-15, primary completion 2026-03-29, completion 2026-04-28, first posted 2026-05-06, last updated 2026-05-06 |
| Locations | 1 site in Turkey (Türkiye) |
Related Papers Related Patents Related Grants Related Experts
All trials for Cognitive Function All trials for E-sports Performance All trials of Web-Based Visual Training
-Summary
This randomized controlled study aims to investigate the acute effects of a single session of web-based visual training on balance, reaction time, and cognitive function in professional e-sports players. Participants will be randomly assigned to either a web-based visual training group or a control group. The intervention group will receive a single approximately 25-minute session including eye relaxation, eye movement exercises, convergence-divergence, accommodation, figure-ground perception, and visual attention exercises. The control group will receive no intervention. Balance, reaction time, and cognitive function will be assessed at baseline and immediately after the intervention.
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+Arms and interventions
| Arm | Type | Interventions | Description |
|---|
| Single-Session Web-Based Visual Training | Experimental | Behavioral: Web-Based Visual Training | |
| Control group | No intervention | | |
- Web-Based Visual Training (Behavioral): Participants received a single session of web-based visual training lasting approximately 25 minutes. The session included eye relaxation, eye movement exercises, convergence-divergence, accommodation, figure-ground perception, and visual attention exercises.
+Outcome measures
Primary outcomes
- Reaction Time [Baseline and immediately post-intervention]: Reaction time will be measured using an LED-based system. The average reaction time (ms) and the number of correct responses will be recorded.
Secondary outcomes
- Balance [Baseline and immediately post-intervention]: Balance will be assessed using the One-Leg Balance Test. The duration of maintaining single-leg stance will be recorded.
- Cognitive Function [Baseline and immediately post-intervention]: Cognitive function will be assessed through selective attention performance during the LED-based reaction task. The number of correct responses will be recorded.
+Eligibility
Sex: All, ages: 12 Years to 30 Years, accepts healthy volunteers
Inclusion Criteria:
* Aged between 12 and 30 years
* Living in Balıkesir, Türkiye
* Professional e-sports player
* At least 2 years of regular e-sports training and/or participation in competitions Willing to participate and provide informed consent (parental consent required for participants under 18 years)
Exclusion Criteria:
* Diagnosis of attention deficit disorder
* Presence of vestibular disorders affecting balance
* History of lower extremity injury within the last 6 months
+Locations (1)
| Facility | City | Country | Status |
|---|
| Balikesir University | Balıkesir, Bigadiç | Turkey (Türkiye) | |
+Publications
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