Development of Augmented Reality-Based Dual-Task Training to Enhance Cognitive and Motor Function in People With Multiple Sclerosis
| Registry | NCT07434934, acronym MS |
|---|---|
| Status | Not yet recruiting |
| Phase | Not applicable |
| Study type | Interventional; randomized, parallel, masking: double, treatment |
| Enrollment | 40 (Estimated) |
| Sponsor | University of Sharjah (Other); collaborators: Qatar University, University College Cork |
| Conditions | Multiple Sclerosis |
| Interventions | Augmented Reality Exercises (Other) |
| Dates | start 2026-08-01 (estimated), primary completion 2028-03-01 (estimated), completion 2028-09-01 (estimated), first posted 2026-02-27, last updated 2026-05-05 |
| Locations | 1 site in United Arab Emirates |
Related Papers Related Patents Related Grants Related Experts
All trials for Multiple Sclerosis All trials of Augmented Reality Exercises
Multiple Sclerosis (MS) is the most common NDD affecting young people worldwide. MS can seriously affect quality of life and hinder daily functional activities. Therefore, living with MS is a daunting task for both patients and their families. With the prediction of an increase in life expectancy, it is also expected that MS will pose major challenges to healthcare providers in the UAE and globally in terms of its clinical management and financial implications. This proposed project aims to develop structured AR scenarios that integrate dual-tasking exercises commonly used in MS physiotherapy, specifically designed to meet the needs of PwMS. The primary goal is to evaluate the feasibility, acceptability, and potential benefits of these AR scenarios as a rehabilitation tool for PwMS.
Among the most concerning aspects of MS are the presence of gait impairments, balance deficits, and cognitive dysfunction. These symptoms become even more pronounced under dual-task conditions. Dual tasks require individuals to perform cognitive and motor tasks simultaneously. The interaction between cognitive and motor functions is vital for daily activities. Any disruption in this connection can lead to significant disabilities, including an increased risk of falls, which can severely impact a person's quality of life. However, despite the clear evidence that PwMS struggle with dual-tasking, there are limited therapeutic interventions that effectively utilize the dual-task paradigm to mitigate its consequences. A systematic review conducted by Plummer et al highlighted the impact of traditional physiotherapy dual-task training and the lack of cognitive-motor interaction in older adults, which limits the availability of evidence-based recommendations. The lack of dual task interaction in traditional physiotherapy approaches has been identified as a contributing factor to the suboptimal outcomes in improving mobility, cognitive function, and consequently the fall risks. The integration between cognitive-motor interaction in rehabilitation is crucial to achieve better outcomes to reduce fall risk. To address this gap, a rehabilitation program that specifically targets cognitive-motor interactions is warranted.
In the last few years, the use of gaming technology has emerged in the neurorehabilitation field with advancements in technology. Gaming technology provides subjects with task-oriented training, repetitive practice with high intensity, multi-sensory feedback information, and motivation for endurance practice. It offers a more accessible and cost-effective intervention compared to traditional physical therapy. However, few studies have investigated the effects of dual-task training using virtual reality (VR) in people with Multiple Sclerosis (PwMS). A recent systematic review (currently under review) found that VR dual-task training has shown weak effects. This may be due to previous studies utilizing generic VR games that were not tailored to the specific impairments associated with MS. Additionally, the immersive nature of VR may induce cyber sickness, causing discomfort similar to motion sickness.
In contrast to VR, Augmented Reality (AR) technology is emerging as a promising alternative in the field of rehabilitation. The use of AR in neurological rehabilitation has significantly expanded, offering a unique advantage by seamlessly combining motor and cognitive tasks. In AR, users interact with real environments enhanced by virtual objects relevant to daily activities, enabling effective motor-cognitive training with immediate feedback in a safe, controlled setting, crucial for improving rehabilitation outcomes. AR is also less overwhelming compared to other gaming technologies, as it does not provide a fully immersive experience, making it easier for patients who struggle with intense visual and sensory stimulation. Additionally, the flexibility of AR allows patients to engage in therapy at home, easily integrating it with everyday activities. This rehabilitation approach enhances the enjoyment of therapy, providing an interactive experience, which can improve long-term adherence, a vital factor for managing a progressive disease like MS, where maintaining function throughout all stages is essential. This project aims to support people with Long Term Neurological Conditions (LTNC) with complex needs as per MS to maintain mobility and cognitive function has potential to reduce dependence on residential services and acute hospital care. This proposed project also aligns with the National Multiple Sclerosis Society priorities and objectives which emphasize advancing innovative and emerging treatments that can slow and reverse MS. It has an important role to play in developing seamless programs for the management of people with LTNCs that focus on early intervention with better use of technology approaches in rehabilitation that can also form a sustainable resource to patient's self-management in the future.
| Arm | Type | Interventions | Description |
|---|---|---|---|
| Augmented Reality | Active comparator | Other: Augmented Reality Exercises | The participants in the experimental group will be asked to make 3 visits per week for a total of 18 sessions over the intervention period (6-week). Each session is expected to last between 40 minutes to one hour. |
| Home-based exercises | No intervention | Home exercise control group will include the same exercises as in the intervention group except that they will perform at home for the same parameters without the utility of AR. |
Sex: All, ages: 18 Years to any
Inclusion Criteria: * Neurologist-confirmed diagnosis of MS according to the revised McDonald criteria and PDDS score of ≤6 * Age above 18 years; * Affected by relapsing remitting and secondary progressive MS * Successful completion of Physical Activity Readiness Questionnaire (PAR-Q) * Presence of mild/moderate cognitive impairment (Montreal Cognitive Assessment - MoCA >18) * Ambulatory for indoor and outdoor mobility with or without an assistive device but without physical assistance Exclusion Criteria: * Acute illness or injury that would prevent safe participation in an exercise program * Presence of any other neurological conditions (e.g., stroke), * Presence of severe psychiatric illness other than anxiety or depression * According to the Diagnostic and Statistical Manual of Mental Disorders, 5th -Edition (DSM- V), * Presence of disabling sensory alterations (i.e. auditory and visual disturbances) * Relapse in the 3 months before enrollment * Current engagement in 3 days a week or more of moderate/vigorous exercise
| Facility | City | Country | Status |
|---|---|---|---|
| Alham Al Sharman | Sharjah city, Emirate of Sharjah | United Arab Emirates |