Effect of Violent First-Person Shooter (FPS) Video Games on Shooting Accuracy

NCT03445156 — Not applicable, Completed, 327 participants, Ohio State University

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"Boom, Headshot!": Violent First-Person Shooter (FPS) Video Games That Reward Headshots Train Individuals to Aim for the Head When Shooting a Realistic Firearm

RegistryNCT03445156
StatusCompleted
PhaseNot applicable
Study typeInterventional; randomized, parallel, masking: none, basic science
Enrollment327 (Actual)
SponsorOhio State University (Other)
ConditionsGun Shot Wound
InterventionsVideo game, Controller (Behavioral)
Datesstart 2016-02-01, primary completion 2016-04-25, completion 2016-04-25, first posted 2018-02-26, last updated 2019-08-05

Related Papers Related Patents Related Grants Related Experts
All trials for Gun Shot Wound All trials of Video game All trials of Controller

-Summary

The present research tests the effects of violent shooting games on behavior within the game (Pilot Study) and on behavior after the game is turned off (Experiment Proper). The Experiment Proper is an exact replication of a previous study conducted in our lab that was retracted (see citation), but with a larger sample to get more reliable results (N=287 rather than N=151).

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+Detailed description

Violent shooting games are used to train soldiers and police officers. This research tests whether violent shooting can train people to shoot targets in the head, both during gameplay (Pilot Study) and after the game is turned off (Experiment Proper). Participants in both studies played a violent shooting game with humanoid targets that rewarded headshots, or a nonviolent shooting game that punished shots to bull's-eye targets with faces. Afterward, participants shot at a mannequin with a realistic CO2 gun. We anticipate that participants who play the violent game which rewards headshots to hit the mannequin's head more often than those who play the non-violent game.

+Arms and interventions

ArmTypeInterventionsDescription
Pilot StudyExperimentalBehavioral: Video game; Behavioral: ControllerAfter giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game or a nonviolent shooting video game for 20 minutes. Video game play was recorded. A debriefing followed.
Experiment ProperExperimentalBehavioral: Video game; Behavioral: ControllerAfter giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game, a nonviolent shooting video game, or a nonviolent non-shooting video game for 20 minutes. Next, they shot a training pistol at a mannequin 20 feet (6.1 meters) away using 16 Velcro "bullets." A debriefing followed.
  • Video game (Behavioral): Participants played either a violent shooting game or nonviolent shooting game in the pilot study, and either either a violent shooting game, nonviolent shooting game, or nonviolent non-shooting game in the experiment proper.
  • Controller (Behavioral): Participants used either a gun-shaped or regular controller to play the violent and nonviolent shooting video games.

+Outcome measures

Primary outcomes

  • Hits to Head and Face [Up to one hour]: In the Pilot Study, we counted hits to the head and face for targets within the game. In the Experiment Proper, we counted hits to the head and face of the mannequin.
  • Other Hits [Up to one hour]: In the Pilot Study, we counted other hits to targets (i.e. not to a face) within the game. In the Experiment Proper, we counted other hits to the mannequin (i.e., torso instead of the head).

+Eligibility

Sex: All, ages: 18 Years to 46 Years

Inclusion Criteria:

* 18 and older
* Ohio State participant pool

Exclusion Criteria:

* Under age 18

+Posted results

Participant flow

MilestoneViolent Shooter GameNon-violent Shooter GameNon-violent Game
Started20200
Completed20200
Not completed000

Outcome results

  • Hits to Head and Face (Primary), Mean, headshots: Pilot Study: Violent Shooter Game 132.7 +/- 2.68; Pilot Study: Non-violent Shooter Game 3.88 +/- 37.86; Experiment Proper: Violent Shooter Game 5.33 +/- 4.07; Experiment Proper: Non-violent Shooter Game 4.41 +/- 3.77; Experiment Proper: Non-violent Game 3.86 +/- 3.26 (p 0.04)
  • Other Hits (Primary), Mean, shots not at head or face: Pilot Study: Violent Shooter Game 1509.25 +/- 432.41; Pilot Study: Non-violent Shooter Game 586.10 +/- 145.83; Experiment Proper: Violent Shooter Game 6.74 +/- 4.47; Experiment Proper: Non-violent Shooter Game 7.70 +/- 4.39; Experiment Proper: Non-violent Game 8.03 +/- 5.56 (p <.001)

Adverse events

ArmDeathsSerious adverse eventsOther adverse events
Pilot Study: Violent Shooter0/20 (0.0%)0/20 (0.0%)0/20 (0.0%)
Pilot Study: Non-violent Shooter0/20 (0.0%)0/20 (0.0%)0/20 (0.0%)
Study Proper: Violent Shooter0/113 (0.0%)0/113 (0.0%)0/113 (0.0%)
Study Proper: Non-violent Shooter0/115 (0.0%)0/115 (0.0%)0/115 (0.0%)
Study Proper: Non-violent Game0/59 (0.0%)0/59 (0.0%)0/59 (0.0%)

+Publications

  • Whitaker, J. L., & Bushman, B. J. (2014). "Boom, Headshot!": Effect of violent video game play and controller type on firing aim and accuracy. Communication Research, 41(7), 879-891. doi:10.1177/0093650212446622