"Boom, Headshot!": Violent First-Person Shooter (FPS) Video Games That Reward Headshots Train Individuals to Aim for the Head When Shooting a Realistic Firearm
| Registry | NCT03445156 |
|---|---|
| Status | Completed |
| Phase | Not applicable |
| Study type | Interventional; randomized, parallel, masking: none, basic science |
| Enrollment | 327 (Actual) |
| Sponsor | Ohio State University (Other) |
| Conditions | Gun Shot Wound |
| Interventions | Video game, Controller (Behavioral) |
| Dates | start 2016-02-01, primary completion 2016-04-25, completion 2016-04-25, first posted 2018-02-26, last updated 2019-08-05 |
Related Papers Related Patents Related Grants Related Experts
All trials for Gun Shot Wound All trials of Video game All trials of Controller
The present research tests the effects of violent shooting games on behavior within the game (Pilot Study) and on behavior after the game is turned off (Experiment Proper). The Experiment Proper is an exact replication of a previous study conducted in our lab that was retracted (see citation), but with a larger sample to get more reliable results (N=287 rather than N=151).
Violent shooting games are used to train soldiers and police officers. This research tests whether violent shooting can train people to shoot targets in the head, both during gameplay (Pilot Study) and after the game is turned off (Experiment Proper). Participants in both studies played a violent shooting game with humanoid targets that rewarded headshots, or a nonviolent shooting game that punished shots to bull's-eye targets with faces. Afterward, participants shot at a mannequin with a realistic CO2 gun. We anticipate that participants who play the violent game which rewards headshots to hit the mannequin's head more often than those who play the non-violent game.
| Arm | Type | Interventions | Description |
|---|---|---|---|
| Pilot Study | Experimental | Behavioral: Video game; Behavioral: Controller | After giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game or a nonviolent shooting video game for 20 minutes. Video game play was recorded. A debriefing followed. |
| Experiment Proper | Experimental | Behavioral: Video game; Behavioral: Controller | After giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game, a nonviolent shooting video game, or a nonviolent non-shooting video game for 20 minutes. Next, they shot a training pistol at a mannequin 20 feet (6.1 meters) away using 16 Velcro "bullets." A debriefing followed. |
Sex: All, ages: 18 Years to 46 Years
Inclusion Criteria: * 18 and older * Ohio State participant pool Exclusion Criteria: * Under age 18
| Milestone | Violent Shooter Game | Non-violent Shooter Game | Non-violent Game |
|---|---|---|---|
| Started | 20 | 20 | 0 |
| Completed | 20 | 20 | 0 |
| Not completed | 0 | 0 | 0 |
| Arm | Deaths | Serious adverse events | Other adverse events |
|---|---|---|---|
| Pilot Study: Violent Shooter | 0/20 (0.0%) | 0/20 (0.0%) | 0/20 (0.0%) |
| Pilot Study: Non-violent Shooter | 0/20 (0.0%) | 0/20 (0.0%) | 0/20 (0.0%) |
| Study Proper: Violent Shooter | 0/113 (0.0%) | 0/113 (0.0%) | 0/113 (0.0%) |
| Study Proper: Non-violent Shooter | 0/115 (0.0%) | 0/115 (0.0%) | 0/115 (0.0%) |
| Study Proper: Non-violent Game | 0/59 (0.0%) | 0/59 (0.0%) | 0/59 (0.0%) |