Evaluation of a Video-ludic Re-education of the Paretic Upper Limb in Chronic Hemipartic Patients Post Cerebral Vascular Accident

NCT03166020 — Not applicable, Completed, 28 participants, Centre d'Investigation Clinique et Technologique 805

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RegistryNCT03166020, acronym ERGOTACT
StatusCompleted
PhaseNot applicable
Study typeInterventional; randomized, parallel, masking: none, other
Enrollment28 (Actual)
SponsorCentre d'Investigation Clinique et Technologique 805 (Other); collaborators: Fondation Garches
ConditionsStroke, Motor Activity
InterventionsRehabilitation (Other)
Datesstart 2017-10-06, primary completion 2018-11-07, completion 2018-12-06, first posted 2017-05-24, last updated 2020-06-01
Locations2 sites in France

Related Papers Related Patents Related Grants Related Experts
All trials for Stroke All trials for Motor Activity All trials of Rehabilitation

-Summary

The aim of this randomized controlled study with stroke patients is to demonstrate that a re-education with interactive table with instrumented objects delivering sensory feedback and serious game improve certain motor functions of the paretic upper limb than rehabilitation based on a standardized self-rehabilitation program.

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+Arms and interventions

ArmTypeInterventionsDescription
Rehabilitation with Interactive TableExperimentalOther: RehabilitationIncluded patients will be invited to participate in 10 sessions, focused on the movement and manipulation of instrumented objects on interactive table with serious game, during 30 minutes per day, 5 days a week, for 14 days. An occupational therapist will be required only for patient installation in front of the table.
Self RehabilitationActive comparatorOther: RehabilitationIncluded patients will be instructed to perform 10 self-rehabilitation sessions with 9 exercises (3 stretching, 3 reinforcement, 3 spot-oriented work) during 30 minutes per day, 5 days a week, for 14 days.
  • Rehabilitation (Other): An occupational therapist will be required only for patient installation in front of the table.

+Outcome measures

Primary outcomes

  • Speed of the gesture to reach each target [10 minutes]: score

Secondary outcomes

  • Wolf Motor Functional Test [15 minutes]: Clinical Evaluation
  • Box and block [5 minutes]: Clinical Evaluation
  • Fugl Meyer [10 minutes]: Clinical Evaluation
  • MOCA [5 minutes]: Clinical Evaluation
  • Pain [1 minute]: Visual analog scale
  • Spasticity [5 minutes]: Visual analog scale
  • SF12 Quality of life [10 minutes]: Clinical Evaluation
  • Canadian Occupational Performance Measure [20 minutes]: Clinical Evaluation
  • Frenchay activities Index [15 minutes]: Clinical Evaluation
  • Cinematic Evaluation [10 minutes]: Evaluation of the cinematic of the paretic upper limb
  • Clamping force [2 minutes]: composite score

+Eligibility

Sex: All, ages: 18 Years to any, accepts healthy volunteers

Inclusion Criteria:

* Stroke patients
* Subject with gripping ability: capable of peeling off the connected object from the table, presented in its grip area.

Exclusion Criteria:

* Severe cognitive disorders preventing the completion of the task
* Bilateral brain lesions

+Locations (2)

FacilityCityCountryStatus
Hopital Raymond PoincareGarchesFrance
Nicolas ROCHE, Md PhDGarchesFrance

+Publications

  • Results publication: Pouplin S, Bonnyaud C, Bouchigny S, Megard C, Bertholier L, Goulamhoussen R, Foulon P, Bensmail D, Barbot F, Roche N. Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study. Front Neurol. 2023 Jun 9;14:1176071. doi: 10.3389/fneur.2023.1176071. eCollection 2023. PMID 37360348

+Investigators

  • Nicolas ROCHE, MD phD, Principal investigator, Raymond Poincare HOSPITAL