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Most Influential SIGGRAPH 2020 Paper · 2026-03 edition

Spatiotemporal Reservoir Resampling For Real-time Ray Tracing With Dynamic Direct Lighting

Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron Lefohn, Wojciech Jarosz

Venue
ACM SIGGRAPH Conference (SIGGRAPH) 2020
Recognition
Most Influential SIGGRAPH 2020 Paper (Rank No. 10)
Edition
2026-03
Impact factor
5
Certificate ID
dd4591e28bea3342

Abstract

Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo integration remains a challenging problem, even for off-line rendering systems. We introduce a new algorithm---ReSTIR---that renders such lighting interactively, at high quality, and without needing to maintain complex data structures. We repeatedly resample a set of candidate light samples and apply further spatial and temporal resampling to leverage information from relevant nearby samples. We derive an unbiased Monte Carlo estimator for this approach, and show that it achieves equal-error 6×-60× faster than state-of-the-art methods. A biased estimator reduces noise further and is 35×-65× faster, at the cost of some energy loss. We implemented our approach on the GPU, rendering complex scenes containing up to 3.4 million dynamic, emissive triangles in under 50 ms per frame while tracing at most 8 rays per pixel.

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